Monster Manual '25 (modified)
Nature +4
Stealth +5
Limited Vision 60 ft (details are lost beyond this point)
Perfect Darkvisin 20 ft (full detail and color as if in bright light)
Passive Perception 13
Wisdom based spellcaster | Spell attack bonus +5 | Spell save DC 13
Dancing Lights | Druidcraft | Ray of Sickness
Speak with Plants | Vitriolic Sphere
Amphibious: Breathe air and water
Anura Vision: Decreased vision (60 ft) for Perfect Darkvision (20 ft)
Inferiority Complex: The bog sage has disadvantage against the Influence action while being flattered
Ribbiting Tongues: Can communicate simple concepts in the bullywug dialect to Frogs & Toads
Standing Leap: Long jump 20 ft, high jump 10 ft; no running start
Swamp Camouflage; Advantage on stealth checks in swamp terrain
Layered Hide Armor (AC 14+dex)| Bog Staff | Component Pouch
Base Attack Bonus: STR +1 | DEX +5
Multiattack: Two bog staff attacks or one and ray of sickness
Bite: Melee +1 | reach 5 ft | target 1 | 1d4-1 bludegoning damage
Bog Staff: Melee +5 | reach 5 ft | target 1 | 1d8+3 bludgeoning damage + 3d6 poison damage
Dodge
Help
Magic
Leap: Jump up to 30 ft away by spending 10 ft of movement
Attack of Oppurtunity: Trigger: One creature the bog sage can see moves out of the bog sage's reach | Action: One melee attack against the moving creature
Murky meditator of the swamp, the bog sage channels magic from the swamp to sicken foes and speak with plants.
Swamp
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