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Water Horse

Large beast, unaligned
Armor Class 10
Hit Points 17 3d8+2
Speed 60ft Swim: 60ft

STR
16 +3
DEX
13 +1
CON
12 +1
INT
8 -1
WIS
11 0
CHA
7 -2

Senses passive Perception 10
Challenge 1 (100 XP)


Amphibious. The water horse can breathe air or water.

Magic Resistance. The water horse has advantage on saving throws against spells and other magical effects.


Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 piercing damage.


 

Offspring of a kelpie and a horse are impossible to drown, and can be recognized by their shorter than normal ears.

They share some of the strength and intelligence of their Kelpie Parent and are strong riders but less challenging to tame.


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