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Homebrew, Monster Manual 2025 (5.5e)

Sam Specter CR: 2

Small undead, chaotic neutral
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 5 ft , fly: 50 ft , can hover

STR

1 -5

DEX

14 +2

CON

11 +0

INT

10 +0

WIS

10 +0

CHA

16 +3

Skills:

Deception +5, Performance +7

Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:

Darkvision 60', Passive Perception 10

Languages: Common, Sylvan
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2
Sam Specter by Joseph Furtado

Innate Spellcasting. Sam is an innate spellcaster that uses Charisma as his spellcasting ability (spell save DC 13, +5 spell attack bonus). He can cast the following spells without material components.

  • At Will: Alarm, Mage Hand, Magic Mouth, Prestidigitation
  • 1/Day each: Featherfall, Shield


Incorporeal Movement. Sam can move through other creatures & objects as if they were difficult terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.

Actions

Multiattack. Sam makes one Object Slam attack & uses Telekinetic Thrust.

Object Slam. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30 ft. Hit: 8 (2d4 + 3) Bludgeoning damage.

Telekinetic Thrust. Strength Saving Throw: DC 13, one creature Sam can see within 30 feet. Failure: 10 (2d6 + 3) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.

Bonus Actions

Vanish. Sam gives himself the Invisible condition or ends that condition on itself.

Suggested Environments

Dundee's Dreamland of Glenwich, Mordent (Dread Domains of Ravenloft)


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