The Wizard Henchman is a level 8th wizard with spell attack = 1d20+7 and spell save DC = 15.
| Spell level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher level |
|---|---|---|---|---|
| 0 (at will) Minor Illusion Mage Hand | Fire Bolt | 120 ft., 1 target | 2d10 fire dmg | |
| Ray of Frost | 60 ft., 1 target | 2d8 frost dmg and -10 ft. movement until start of your next turn | ||
| 1st (4 slots) Detect Magic Feather fall | Bless | Conc, 60 ft., 3 targets | + d4 on ATK & SAVES | +1 target |
| Dissonant whispers | 60 ft., WIS SAVE | 3d6 psychic dmg and reaction used to move away from you | ||
| Shield | Reaction, +5 AC till end of turn | |||
| Magic missile | 120 ft. | 3 darts dealing 1d4+1 force dmg | +1 dart | |
| 2nd (4 slots) Arcane Lock Invisibility Knock | Darkness | Conc 10 min, 60 ft., AOE sphere r = 15 ft. | Magical darkness | |
| Healing spirit | Conc 1 mint, 60 ft., bonus act allows 30 ft. moving, 5 uses | 1d6 healing | + 1d6 per healing | |
| Misty Step | ||||
| Scorching Ray | 120 ft., 3 rays | 2d6 fire dmg on hit | +1 ray | |
| Spike Growth | Conc 10 min, 150 ft., AOE circle 20 ft., DC 15 Perception to spot | + 2d4 piercing dmg per 5 ft. | ||
| Vortex Warp | 90 ft., CON SAVE | TP to an unoccupied space | +30 ft. range | |
| 3rd (3 slots) Dispel Magic Counterspell Magic Circle | Haste | Conc 1 min, 30 ft. | +2 AC, ADV on DEX SAVE, +1 atk, on end: 1 turn skip. | |
| Lightning Bolt & Fireball | ||||
| Conjure Daedra | Conc 1 hr, 90 ft. | Clannfear, Dremora Churl, flame atronach, blue flame atronach, winged twilight | Dremora Caitiff, | |
| Mass Healing Word | 60 ft., 6 targets | 1d4+4 health | + 1d4 | |
| 4th (2 slots) | For upcasting |
Sculpt spells
The Wizard can choose upto 1+spell's level to have them safe from harm for an evocation spell.
War Caster - Concentrate
The Wizard has Advantage on Concentration Saving Throws.
Reactive spell The Wizard can cast a spell as an Opportunity Attack that target only that target.
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