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BoMT

Reaper Spirit CR: N/A

Medium undead, neutral
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each level of the spell above 4th
Speed: 30 ft , fly: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

16 +3

CHA

16 +3

Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses:
  • Darkvision 60 ft.
  • Passive Perception 13
Languages: Understands the languages the summoner speaks
Challenge Rating: N/A
Proficiency Bonus: Equals the bonus of the summoner

Incorporeal Movement

The reaper can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.

Actions

Multiattack

The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).

Reaping Scythe

Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., one target. Hit: 1d8 + 3 + the spell’s level necrotic damage.

Bonus Actions

Haunt Creature

The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target’s next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.


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