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Fiendish Spirit in Dungeons & Dragons 5e

TCE

Fiendish Spirit CR: N/A

Large fiend, unaligned
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th
Speed: 40 ft , fly: (Devil only) 60 ft , climb: (Demon only)40 ft

STR

13 +1

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

10 +0

CHA

16 +3

Damage Resistances: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft. Passive Perception 10
Languages: Abyssal, Infernal, Telepathy 60 ft.
Challenge Rating: N/A
Proficiency Bonus: Equals the bonus of the summoner

Death Throes (Demon Only)

When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + the spell’s level fire damage on a failed save, or half as much damage on a successful one.

Devil’s Sight (Devil Only)

Magical darkness doesn’t impede the fiend’s darkvision.

Magic Resistance

The fiend has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fiend makes a number of attacks equal to half this spell’s level (rounded down).

Bite (Demon Only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level necrotic damage.

Claws (Yugoloth Only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell’s level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.

Hurl Flame (Devil Only)

Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell’s level fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.


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