race features:
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
Adaptable Mobility
As a bonus action, you can drop to all fours or rise to a bipedal stance. This state lasts until you use this feature again. While on all fours, your walking speed increases by 5 feet, and your climbing speed increases by 5 feet. While on all fours, you can’t wield weapons, take the Use an Object action, or perform the somatic components of spells.
Feline Reflexes
Your instincts allow you to slip through danger with uncanny precision. When a creature you can see makes an opportunity attack against you, you can use your reaction to impose disadvantage on the attack roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Cat’s Grace
You land with effortless control. When you take falling damage, you can reduce the damage by an amount equal to five times your proficiency bonus. You don’t fall prone when you land unless you choose to.
Lineage of Tails
Your number of tails reflects your lineage and temperament. Choose one of the following options:
Two-Tailed (Court-Born)
You gain proficiency in the Persuasion skill. If you already have this proficiency, you gain proficiency in another skill of your choice.
Three-Tailed (Intuitive)
You gain proficiency in the Insight skill. When you make an Insight check, you can gain advantage on the roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Four-Tailed (Resilient)
When you take damage, you can use your reaction to reduce the damage by an amount equal to twice your proficiency bonus. Once you use this trait, you can’t use it again until you finish a short or long rest.
Five-Tailed (Predator)
Once per turn when you hit a creature with an attack, you can deal extra damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Six-Tailed (Quickened)
You gain a bonus to initiative rolls equal to your proficiency bonus.
Seven-Tailed (Perceptive)
You gain proficiency in the Perception skill. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Eight-Tailed (Elder-Blooded)
While you are not wearing armor or using a shield, your Armor Class equals 12 + your Dexterity modifier.
Description:
Vesari are an enigma wherever they appear. Though physically indistinguishable from ordinary cats at a glance, their intelligence, awareness, and deliberate behavior quickly betray their true nature. They move easily between the roles of animal and person, using one or the other as suits their needs.
Their presence is often met with suspicion. Some believe them to be fey, others agents of darker realms, and still others divine watchers. Vesari rarely correct these assumptions. They observe, they wait, and when they act, it is with quiet certainty.
Wherever they originate, vesari are found across the world, and beyond it. They slip between places with ease, appearing where they are needed, or perhaps where they choose to be.