Fighter Class
Combat Stances in wider swordplay originate as a derivative style inspired by the Lankman Rhythmic Duelling Structure, which is based on the concept of applying Musical Theory, Rhythm and Tempo, to develop fighting techniques. It is in-fact believed that the name of 'Combat Stances' is actually a mondegreen of the 'Combat Stanza' technique; which bears a striking resemblance to the 'Offensive' Stance.
After years of joint but separated development, the Combat Stances have been adopted under the Umbrella of the Rhythmic Duelling Structure as a sub-technique. Though the wider world of Duelling has long adopted Combat Stances, the infamy and mystique of the Rhythmic Duelling Structure will continue to both intrigue, infuriate and inspire them.
Combat Stances are a Fighter Ability intended to create a more interesting experience both in & out of combat for Fighters. It is designed to give them a fun rock-paper-scissors style of combat against other Fighters, a broad utility kit when not, and enhance their roleplay ability.
Each Stance has a counterplay; where it is inherently weak to a Stance, and in turn strong against another.
Stances may be swapped between as a Bonus Action. Leaving a Stance will remove all negative and positive effects it grants.
The Aggressive stance is weak to the Defensive stance.
Damage dealt against a Character taking the Defensive stance will be halved; and they can parry your Successful Attacks.
The Aggressive stance is strong against the Dynamic stance.
You may perform Attack of Opportunity (AoO) against the Dynamic stance, and can ignore an additional (2) points of their AC.
When in Combat and using the Aggressive Stance:
Ignore (STR Modifier No.) Point(s) of AC from any foe.
Add your Weapon's Modifier Stat to your Damage roll Twice.
When outside of Combat and using the Aggressive Stance:
Add your STR Modifier to any Intimidation Rolls you perform.
Gain proficiency in Perception.
The Defensive stance is weak to the Dynamic stance.
You are unable to parry missed strikes from the Dyanamic stance;
The Defensive stance is strong against the Aggressive stance.
You take half damage from strikes by the Offensive stance, and can parry them even when they land.
When in Combat and using the Defensive Stance:
When out of Combat and using the Defensive Stance:
When in Combat and using the Dynamic Stance:
When out of Combat and using the Dynamic Stance:
| Stance | Combat Effects | Roleplay Effects | Weakness | Strength |
|---|---|---|---|---|
| Aggressive | Ignore (1) Point of AC from any foe, add your Weapon's Modifier Stat to your Damage roll Twice. | Add your STR Modifier to any Intimidation Rolls you Perform. | Defensive Stance | Dynamic Stance |
| Defensive | Gain Rigid | |||
| Dynamic | Ignore Attack of Opportunity, Increase Movespeed | |||
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