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Acorn Crab

Tiny beast,
Armor Class: 12
Hit Points: 2 1d4
Speed: 15 ft

STR

2 -4

DEX

10 +0

CON

11 +0

INT

3 -4

WIS

8 -1

CHA

4 -3

Skills: Stealth +2
Senses: Darkvision 20ft
Languages: Acorn Crab
Proficiency Bonus: +2

Actions

Cower. The Acorn Crab retreats into its shell, decreasing its movement speed to 0, and raising its AC by 1. Pinch. Melee Weapon Attack: +0 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage.

Usual Tactics

If an ensemble is attacked, half of the group will attack while the other half flees. If a creature trespasses into their territory, the ensemble's warriors (the same who'd fight) would click their claws at intruders in discordant patterns, a defense mechanism called symphonization. The purpose is to disorient potential predators while others attack, but Acorn Crabs often hold back their attack if the intruder is non-violent.

Acorn Crabs are tiny, thumb sized crustaceans with light grey and brown chitin with two claws roughly the size of their body. They often wear acorns and other small nuts and rocks for their shell. They often live in colonies of 8-20 often called ensembles due to their primary form of communication. Their upper cheliped is actually hollowed out, with a dense muscle fiber lining the interior to ensure articulation. When clamped, the lower claw strikes the upper and makes a petite clicking sound, the basis of Acorn Crab communication.   Salvage Acorn Crabs have a 1/50 chance to wear geodes on their backs, at the size they are, they are usually worth 50gp.

Suggested Environments

Acorn Crabs prefer coastal forested regions in temperate to tropical environments. They often hide themselves in burrows, which are usually elevated to protect from flooding. Some people keep them as exotic pets.


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