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Aquidigia CR: 11

Large elemental,
Armor Class: 20
Hit Points: 148 12d10+82
Speed: 40 ft , swim: 80 ft

STR

11 +0

DEX

21 +5

CON

22 +6

INT

10 +0

WIS

19 +4

CHA

11 +0

Saving Throws: Dexterity, Wisdom
Skills: Insight+8
Damage Resistances: Acid, Cold, Bludgeoning, Piercing, Slashing from nonmagical attacks., Fire
Damage Immunities: Poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious, Restrained, Poisoned
Senses: Barosense 50ft, 300ft. in Water. (Aquidigia can sense changes in pressure)
Languages: The Languages of its creator
Challenge Rating: 11 ( 7200 XP)
Proficiency Bonus: +4

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide.   Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.   Aquidigits. The elemental can separate its hands from its body and control them on its bonus action (See Aquadigit).   Ebb and Flow. The elemental is not impeded by difficult terrain.   Sentinel. If the elemental hits a creature with an opportunity attack, that creature is unable to move until the start of its next turn.   Splitform. When the elemental creates an Aquidigit, it loses one multiattack and reaction until that aquidigit is destroyed.   Aquatic Tail. At the end of the Elemental's movement, the path it moved through becomes difficult terrain up to twenty feet. When it moves again, the previous difficult terrain becomes normal, and the new area necomes difficult terrain. Creature in this space at attacked at advantage by the Aquidigia.

Actions

Multiattack. The Aquidigia can make 6 Aquidigits, or attack with 6 aquidigits (or any combition thereof) and a tail attack.   Aquidigit. Melee Weapon Attack. +9 to hit, reach 5ft., HIt: 8 (1d8+3) Bludgeoning Damage.   Form Aquidigit. The Elemental creates one Aquidigit to a maximum of 6 within 10 feet of itself..   Tail. Melee Weapon Attack. +9 to hit, reach 20ft., Hit: 11 (2d8+3) Bludgeoning Damage. The targetted creature must make a DC 17 dexterity save or be knocked prone and be vulnerable to cold damage until the end of the turn after their next turn.

Reactions

Multireactionary. The Elemental has six reactions, only 3 of which can be used for Opportunity attacks.   Deflect Missiles The Elemental reduces the damage it would take by a ranged weapon attack by 3d10 (to a minimum of 1).

Usual Tactics

They will often spend Auqidigits to prevent the enemy from moving and will attack the heaviest one first to break down any offensive, they will also prioritize Aquidigits on ranged opponents.

Aquidigia are water elementals that have built to serve as permanant guardians of holy sites. They resemble a large snake with the upper body of a humanoid, held up by a vessel of somekind such as a robe or leather vest with appears to hold their shape. Their arms are locked in a prayer position, but they are surrounded by six to eight watery hands. Aquidigai are highly defensive, will not chase intruders after leaving an area, and will resume its post. In order to properly defend a place, it is often hidden in a fountain or similar architecture. Typically, they attack indiscriminantly unless a certain phrase is spoken to them in order to identify allowed individuals. Once a creature speaks the word, they must repeat it once a week to the Aquidigia.   Salvage When slain, the Aquidigia collaspes into a pool of water leaving behind only a vestment of varying materials. Some magical collectors will pay 100gp for such an item, or certain religious orders will request them as part of their history.

Suggested Environments

Aquidigia often guard ruins or holy sites for water gods, occasionally, they find themselves in the ocean following a flood or torrential downpour.


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