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Baphomet fanatic in Dungeons & Dragons 5e

Baphomet fanatic

Medium humanoid, any evil
Armor Class 14
Hit Points 33
Speed 30ft

STR
16 +3
DEX
13 +1
CON
12 +1
INT
10 0
WIS
15 +2
CHA
12 +1

Skills Intimidation +4
Senses Passive perception 12
Languages Common
Challenge 2 (450 XP)

Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The fanatic has the following spells prepared:   Cantrips (at will): Thorn whip, True strike   1st level (4 slots): Hunter's mark, Cause fear   2nd level (3 slots): Beast sense,    


Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.   Labyrinthine Recall. This creature can perfectly recall any path it has traveled.   Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance and direction to the target ifit is on the same plane of existence. The link ends if this creature is incapacitated or if it uses this ability on a different target.


Actions

Multiattack: The fanatic makes two melee attacks.   Club: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.   Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.


 

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