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Synaptic Leech in Dungeons & Dragons 5e

Synaptic Leech CR: 1/4

Tiny monstrosity,
Armor Class: 11
Hit Points: 9 (2d4+4)
Speed: 5 (30 Jump) ft

STR

4 -3

DEX

10 +0

CON

11 +0

INT

3 -4

WIS

11 +0

CHA

5 -3

Damage Vulnerabilities: Bludgeoning
Damage Resistances: Psychic
Condition Immunities: Prone, Frightened, Charmed
Senses: Darkvision 60ft.
Languages: Languages of its host, and can only speak to its host telepathically.
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Symbiosis. When the Synaptic Leech has a humanoid creature grappled, that humanoid gains +2 to all stats (to a maxiumim of 20) and advantage on wisdom saves. The grappled creature also gains an additional 5ft of movement and can commune with the Leech telepathically. If the Synaptic Leech dies while connected to a creature, the grappled creature must make a DC 18 Wisdom save or take 4d4 Psychic damage, or half as much on a success. Fail or Success, the grappled creature gains 2 levels of exhaustion.

Actions

Pounce and Engage Symbiosis. The jumps up to 30ft. toward a creature it can see, and attempts to connect itself to it, the targetted creature must make a DC 14 Strength Save or be forced to make a DC 16 Wisdom Save or be grappled by the Leech. The first turn a creature is grappled, they suffer 10 (2d6+3) Piercing damage.   Disconnect. The Synaptic Leech releases its grapple from the creature. The grappled creature when released takes 14 (3d6+3) Psychic damage.

Reactions

Reduce Burden (1/Long Rest). The Leech reduces the number of damage a creature it is grappling takes by 2d10.

Usual Tactics

The Leech usually waits somewhere with access to jump but also space to hide, when in combat, the Leech will remain still in an effort to confuse potential predators.

Synaptic Leeches are mutualistic symbiotes that typically live short lives (roughly a month). they are a solitary creature resembling the upper part of a humanoid skeleton, specifically the scapula, thoracic and cervical vertebrae. They are very rarely found on the surface, but the few that are, can be found in cemeteries and mausoleums attempting to disguise themselves as bones in order to find suitable hosts. The Synaptic Leech considers most humanoid species as hosts, and won't react to other creatures, even under threat of death. The leech senses hosts through small openings along the scapula which contain its eyes, and upon spotting a suitable host, will jump up at them in an effort to attach to their nervous system. The vertebrae of the Synaptic leech will open up and pinch between the host's vertebrae to attach itself into the spinal cord. In this process, the Synaptic Leech is connected mentally to their host and is able to communicate with them. The process is painful for he host (as is the removal), but Synaptic Leeches provide a boost to the nervous system and physical capabilities that many consider "worth it".   Salvage. Synaptic Leeches have a fluid in their "bones" that can be refined into a Potion of Psychic Resistance when mixed with materials costing 25gp over the course of a short rest.

Suggested Environments

Synaptic Leeches are incredibly rare, and most often found deep underground. On the surface, they are found attempting to hide in piles of bones.


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