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Angel of Blades in Dungeons & Dragons 5e

Angel of Blades CR: 19

Large celestial,
Armor Class: 20
Hit Points: 354 28d10+200
Speed: 30 ft , fly: 100 ft , can hover

STR

28 +9

DEX

24 +7

CON

27 +8

INT

23 +6

WIS

16 +3

CHA

28 +9

Saving Throws: Strength +15, Dexterity +13, Constitution +14, Wisdom +9
Skills: Arcana +12, Insight +9, Intimidation +15, Perception +9, Religion +9
Damage Resistances: Fire, Lightning, Cold, Bludgeoning, Piercing, Slashing from nonmagical attacks.
Damage Immunities: Necrotic, Radiant, Poison
Condition Immunities: Blinded, Charmed, Poisoned, Deafened, Exhaustion, Frightened.
Senses: truesight 120ft
Languages: [PLACEHOLDER]
Challenge Rating: 19 ( 22000 XP)
Proficiency Bonus: +6

Arduin's Arsenal. The Angel of Blades's attacks are magical, and deal an additional 4d8 Slashing Damage (included in attack) upon a hit.   Compelled Duel. When attacked by more than one creature, for the next ten minutes, the Angel of Blades gains an additional extra attack and lose the ability to have opportunity attacks brought against it. It can also choose to attempt to break the concentration of any spells within 60ft (DC 12).   Aura of Blades. Creatures of the angel's choice within 60ft that possess a slashing weapon gain an additional 2 damage dice.   Aura of Honor/Dishonor. The Angel has a passive aura of 60ft. around them that detects who is an honorable warrior by the standards of Audrysh culture.

  • Honor. Honorable creatures gain 2d10 Temporary hitpoints and cannot be frightened. They also gain advantage on saves against the charmed condition.
  • Dishonor. Dishonorable creatures must make a DC 25 Constitution saving throw or have their movement halved, and they become poisoned until tehy exit the aura. If they possess slashing weapons, the weapons become animated (as if Animate Objects) and become hostile to their user. The weapons return to their normal state if they exit the aura or the angel dies.

  • Actions

    Multiattack. The Angel of Blade makes 3 Long Sword or Cast Blade attacks   Long Sword. Melee Weapon Attack: +15 to hit, one target. Hit: 19 (3d6+9) Slashing Damage plus 18 (4d8) Slashing Damage. If the target is Dishonored, they take 2d10 Radiant Damage, if the target is honored, they only receive 3d6+9 damage.   Cast Blade. Ranged Weapon Attack. +15 to hit, up to 3 targets in a straight line originating from the Angel. Hit: 12 (2d6+5) Slashing Damage plus 18 (4d8) Slashing damage. If the target is dishonored, they take 2d10 Radiant damage, if the target is honored, they only receive 2d6+5 damage.   Storm of Blades (Recharge 6). The Angel sprouts blades from its' wings and waves them wildly through the air. All creatures within a 60ft radius of the angel must succeed a DC 25 Dexterity save or suffer 40 (8d6+12) Slashing Damage and have their movement halved until their next turn. They only recieve half damage on a successful save.

    Reactions

    Parry. If an attack would've hit the angel, the angel can guard and raise its AC by 3.

    Legendary Actions

    The Angel of Blades can take 3 Legendary Actions, choosing from teh options below. Only one legendary action option can be used at a time andonly at the end of another creature's turn. The Angel of Blades regains spent legendary actions at the start of its turn.   Teleport. The Angel teleports up to its movement speed in any direction toward a place it can see (as if the Misty Step spell).   Main Attack. The Angel uses its Long Sword or Cast Blade action.   Blitz (2 Actions). The Angel moves up to 30ft. Any creatures that would've gotten an opportunity attack (regardless if they have a reaction), cannot make an opportunity attack and must make a DC 25 Dexterity save or take 40 (8d6+12) Slashing damage. Creatures who are dropped to 0 hitpoints in this way have one failed death save. .

    Usual Tactics

    In single combat, the Angels will refuse any aid, and will attempt no odious tactics. In multicombat, they will move through the enemies and will relentless hunt them down until their demise. They will also attack as a force rather than as an individual.

    The Angel of Blades is an elite warrior of Audrysh, believed to be a spirit sent by Arduin to protect their land. They appear in times of hardhsip and have the power to decimate armies if given the opportunity. Following Audrysh's defeat at the hands the 4th Atlic Crusade, they seemed to vanish from Audrysh and along with it, Audrysh's faith in the Wargi Pantheon. While most Audrs have forgotten the power of the Angels of Blades, the eldest of their society recall them faintly, and pray that they may return some day. Rumors circulate that a warrior can call upon their spirits to duel with them in a fatal clash, and be bestowed the favor of Arduin, a blessing in combat which will aid in their victory.   Salvage. An Angel of Blades taht is felled in combat leaves with it +1 Plate armor and a +1 Greatsword. Historians or Religious scholars may pay 2000gp for either object. Certain Inquisitions may also attack those bearing such equipment.

    Suggested Environments

    Angel of Blades are supposedly native to only Derevlind, specifically, Audrysh.


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