Arduin's Arsenal. The Angel of Blades's attacks are magical, and deal an additional 4d8 Slashing Damage (included in attack) upon a hit. Compelled Duel. When attacked by more than one creature, for the next ten minutes, the Angel of Blades gains an additional extra attack and lose the ability to have opportunity attacks brought against it. It can also choose to attempt to break the concentration of any spells within 60ft (DC 12). Aura of Blades. Creatures of the angel's choice within 60ft that possess a slashing weapon gain an additional 2 damage dice. Aura of Honor/Dishonor. The Angel has a passive aura of 60ft. around them that detects who is an honorable warrior by the standards of Audrysh culture.
Multiattack. The Angel of Blade makes 3 Long Sword or Cast Blade attacks Long Sword. Melee Weapon Attack: +15 to hit, one target. Hit: 19 (3d6+9) Slashing Damage plus 18 (4d8) Slashing Damage. If the target is Dishonored, they take 2d10 Radiant Damage, if the target is honored, they only receive 3d6+9 damage. Cast Blade. Ranged Weapon Attack. +15 to hit, up to 3 targets in a straight line originating from the Angel. Hit: 12 (2d6+5) Slashing Damage plus 18 (4d8) Slashing damage. If the target is dishonored, they take 2d10 Radiant damage, if the target is honored, they only receive 2d6+5 damage. Storm of Blades (Recharge 6). The Angel sprouts blades from its' wings and waves them wildly through the air. All creatures within a 60ft radius of the angel must succeed a DC 25 Dexterity save or suffer 40 (8d6+12) Slashing Damage and have their movement halved until their next turn. They only recieve half damage on a successful save.
Parry. If an attack would've hit the angel, the angel can guard and raise its AC by 3.
The Angel of Blades can take 3 Legendary Actions, choosing from teh options below. Only one legendary action option can be used at a time andonly at the end of another creature's turn. The Angel of Blades regains spent legendary actions at the start of its turn. Teleport. The Angel teleports up to its movement speed in any direction toward a place it can see (as if the Misty Step spell). Main Attack. The Angel uses its Long Sword or Cast Blade action. Blitz (2 Actions). The Angel moves up to 30ft. Any creatures that would've gotten an opportunity attack (regardless if they have a reaction), cannot make an opportunity attack and must make a DC 25 Dexterity save or take 40 (8d6+12) Slashing damage. Creatures who are dropped to 0 hitpoints in this way have one failed death save. .
In single combat, the Angels will refuse any aid, and will attempt no odious tactics. In multicombat, they will move through the enemies and will relentless hunt them down until their demise. They will also attack as a force rather than as an individual.
Angel of Blades are supposedly native to only Derevlind, specifically, Audrysh.
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