Homebrew
9-level Conjuration
When you cast this spell, a creature you can see of your choice within range takes 6d8 psychic damage and must make a Charisma saving throw. On a failure, the creature is teleported to the far realms, a region infested with unknown horrors. On a success, the target isn't teleported, and the spell ends.
While in the far realms, the target is surrounded by a cacophony of whispers and is blinded and incapacitated. At the beginning of each of its turns while there, it must make a Constitution saving throw against your spell save DC. It takes 2d8 cold damage, 2d8 acid damage and 2d8 necrotic damage on a failure, or half as much on a success.
When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the creature is killed while in the void, its corpse reappears turned inside out. A body turned inside out this way can only be brought back to life using Wish or True Resurrection.
If you maintain your concentration on this spell for its full duration, the target is affected by one form of madness at random from the Indefinite Madness table. This effect can be ended by Greater Restoration, Heal, or a Wish spell.
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