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Musteval Guardinal in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Musteval Guardinal CR: 2

Small celestial, typically neutral good
Armor Class: 13
Hit Points: 38 (11d6)
Speed: 35 ft

STR

12 +1

DEX

16 +3

CON

11 +0

INT

14 +2

WIS

15 +2

CHA

14 +2

Saving Throws: Dex +5, Cha +4
Skills:

Perception +6, Stealth +7

Damage Resistances: radiant
Condition Immunities: frightened
Senses:

passive Perception 16

Languages: Celestial, Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Actions

Multiattack. The musteval makes two Bone Blade attacks.

Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) radiant damage.

Spellcasting. The musteval casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: Dancing Lights

1/day each: Disguise Self, Invisibility

Reactions

Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn’t provoke opportunity attacks.

Mustevals are small, mousy guardinals skilled at evading danger. Their speed, stealthy nature, and illusion magic make them adept spies, scurrying through the multiverse to serve greater forces of good.


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