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Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Octon Modron CR: 11

Large construct, typically lawful neutral
Armor Class: 18 (natural armor)
Hit Points: 187 (22d10 + 66)
Speed: 30 ft , fly: 30 ft , swim: 30 ft , can hover

STR

18 +4

DEX

14 +2

CON

17 +3

INT

17 +3

WIS

16 +3

CHA

14 +2

Saving Throws: Int +7, Wis +7
Skills:

Perception +11

Damage Resistances: psychic
Senses:

truesight 120 ft., passive Perception 21

Languages: Modron, telepathy 120 ft.
Challenge Rating: 11 ( 7,200 XP)
Proficiency Bonus: +4

Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready. The octon has advantage on initiative checks.

Disintegration. If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.

Actions

Multiattack. The octon makes three Tentacle attacks.

Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Whirlwind of Tentacles (Recharge 5–6). The octon rapidly extends and spins its ring of tentacles. Each creature within 20 feet of the octon must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.

Spellcasting. The octon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Dispel Magic, Mending (as an action)

1/day each: Plane Shift (self only), Protection from Evil and Good

At the head of Mechanus’s sectors are the octons, hierarch modrons that oversee daily governance. They provide data to other hierarchs, such as productivity reports to septons and diagnostic data to decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend themselves, spinning them in a bludgeoning whirlwind.


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