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Doomguard Rot Blade in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Doomguard Rot Blade CR: 6

Small to Medium humanoid, any alignment
Armor Class: 18 (plate armor)
Hit Points: 97 (13d8 + 39)
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

12 +1

WIS

10 +0

CHA

15 +2

Saving Throws: Str +7, Con +6
Skills:

Perception +3

Senses:

assive Perception 13

Languages: Common plus two more languages
Challenge Rating: 6 ( 2,300 XP)
Proficiency Bonus: +3

Actions

Multiattack. The rot blade makes two Entropic Blade or Entropic Javelin attacks.

Entropic Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash. Hit or Miss: The rot blade can cause the blade to emit a burst of entropic magic in a 10-foot-radius sphere centered on the weapon. Each creature in that area other than the rot blade must succeed on a DC 13 Constitution saving throw or take 6 (1d12) necrotic damage. The blade can emit entropic magic in this way only once per turn.

Entropic Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 13 (2d12) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can turn their enemies to ash.


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