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Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Fated Shaker CR: 5

Small to Medium humanoid, any alignment
Armor Class: 13 (16 with Mage Armor)
Hit Points: 76 (17d8)
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

10 +0

INT

15 +2

WIS

16 +3

CHA

15 +2

Saving Throws: Int +5, Wis +6
Skills:

Insight +6, Investigation +5, Perception +6

Senses:

passive Perception 16

Languages: Common plus two more languages
Challenge Rating: 5 ( 1,800 XP)
Proficiency Bonus: +3

Actions

Multiattack. The shaker makes two Golden Rod or Radiant Bolt attacks.

Golden Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.

Spellcasting. The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: Mage Armor, Mage Hand

1/day each: Mage Hand, Mage Hand

Bonus Actions

Commanding Words. The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):

1–2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.

3–4: Cower. The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.

Fated shakers are bullies who shake down those indebted to the faction’s tax collectors and evictors. These enforcers use their magic to intimidate and subjugate those who try to stand up to them.


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