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Hands of Havoc Fire Starter in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Hands of Havoc Fire Starter CR: 4

Tiny humanoid, any alignment
Armor Class: 16 (breastplate)
Hit Points: 65 (10d8 + 20)
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

14 +2

INT

10 +0

WIS

16 +3

CHA

11 +0

Saving Throws: Str +5, Con +4
Damage Resistances: fire
Senses:

passive Perception 13

Languages: Common plus one more language
Challenge Rating: 4 ( 1,100 XP)
Proficiency Bonus: +2

Actions

Multiattack. The fire starter makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

After the fire starter throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.

The pyromaniacal agents known as fire starters burn away oppressive systems through chaos and flame. They wield hammers that emit magical flames—perfect for smashing and burning.


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