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Harmonium Peacekeeper in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Harmonium Peacekeeper CR: 3

Small to Medium humanoid, any alignment
Armor Class: 18 (plate armor)
Hit Points: 45 (7d8 + 14)
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

14 +2

INT

12 +1

WIS

14 +2

CHA

11 +0

Skills:

Perception +4

Senses:

passive Perception 14

Languages: Common plus one more language
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Pack Tactics. The peacekeeper has advantage on an attack roll against a creature if at least one of the peacekeeper’s allies is within 5 feet of the creature and the ally doesn’t have the incapacitated condition.

Actions

Electrified Mancatcher. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) lightning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 13). Until the grappled condition ends, the target has the restrained condition and can’t teleport, the peacekeeper can’t make Electrified Mancatcher attacks, and the target takes 8 (1d10 + 3) lightning damage at the start of each of its turns.

Peacekeepers wear distinctive red plate armor and wield planar mancatchers, polearms whose metal pincers prevent criminals clamped in their grasp from teleporting away, making them excellent at catching wrongdoers in Sigil.


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