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Mercykiller Bloodhound in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Mercykiller Bloodhound CR: 7

Tiny humanoid, any alignment
Armor Class: 18 (plate armor)
Hit Points: 104 (16d8 + 48)
Speed: 40 ft

STR

17 +3

DEX

12 +1

CON

16 +3

INT

12 +1

WIS

15 +2

CHA

8 -1

Skills:

Perception +8, Survival +8

Senses:

passive Perception 18

Languages: Common plus one more language
Challenge Rating: 7 ( 2,900 XP)
Proficiency Bonus: +3

Portal Sense. The bloodhound can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each portal.

Actions

Multiattack. The bloodhound makes three Clawed Gauntlet attacks.

Clawed Gauntlet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 10 (3d6) necrotic damage.

Bonus Actions

Marked for Pursuit (3/Day). The bloodhound attempts to place a magical mark on a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Charisma saving throw or become cursed for 24 hours. A creature missing any of its hit points has disadvantage on this saving throw. While cursed in this way, the bloodhound can sense the direction and distance to the target as long as the two are on the same plane of existence. If the target isn’t on the same plane, the bloodhound knows what plane the target is on.

Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across the planes.


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