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Hexblade

Warlock

Level 3: Hexblade Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Hexblade Spells table, you thereafter always have the listed spells prepared.
Warlock LevelSpells
3rdArcane Vigor, Hex, Shield, Wrathful Smite
5thBestow Curse, Conjure Barrage
7thFreedom of Movement, Staggering Smite
9thAnimate Objects, Steel Wind Strike
 

Level 3: Hexblade's Curse

Your patron grants you the power to curse and hinder your foes. As a Bonus Action, choose one creature you can see within 30 feet of yourself. The target is cursed for 1 minute. The curse ends early if you use this feature again, if you dismiss it (no action required), or if you die.   You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.   Hungering Hex. When the target cursed by your Hexblade's Curse drops to 0 Hit Points, you regain Hit Points equal to 1d8 plus your Charisma modifier.   Marking Hex. The first time you make an attack roll against the target cursed by your Hexblade's Curse, you have Advantage on that attack roll.   Exposing Hex.Attack rolls you make against the target cursed by your Hexblade's Curse score a Critical Hit on a roll of 19 or 20 on the d20.  

Level 6: Malign Brutality

Your patron's might furthers your bloodthirst, granting you the following benefits.   Harrowing Hex. After you cast a level 1+ spell that has a casting time of an action, you can make one attack with a weapon as a Bonus Action.   Hindering Curse. When you hit the target cursed by your Hexblade's Curse with an attack roll, the target has Disadvantage on the next saving throw it makes before the start of your next turn.   Inescapable Hex. When the target of your Hexblade's Curse ends its turn 30 feet or farther from you, you can move up to your Speed straight toward the target.  

Level 10: Armor of Hexes

When the target cursed by your Hexblade's Curse hits you with an attack roll, you can use your Reaction to force it to reroll the attack roll. The creature must use the new roll.   You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.  

Level 14: Masterful Hex

The power of your Hexblade's Curse increases, granting you the following benefits.   Enduring Hex. When the target cursed by your Hexblade's Curse drops to 0 Hit Points, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated.   Explosive Hex. When you deal damage to the target cursed by your Hexblade's Curse, you can cause your curse to explode with sinister energy. The target and each creature of your choice in a 30-foot Emanation originating from the target take 3d6 Necrotic, Psychic, or Radiant damage (your choice), and their Speed is reduced by 10 feet until the start of your next turn.   Once you use this benefit, you can't use it again until you finish a Long Rest unless you expend a Pact Magic slot (no action required) to restore your use of it.   Hex Restoration. You regain one expended use of Hexblade's Curse when you finish a Short Rest or use your Magical Cunning feature.


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