Homebrew, Ravenloft: Denizens of Darkness (3.5e) 2002
Detachable Limbs. The lebendtod can detach or reattach any limb or its head as an action. Any humanoid that can see this action must make a DC 13 Wisdom saving throw. On a failure, the humanoid is frightened of the lebendtod until the start of the lebendtod's next turn. On a success, the humanoid is immune to the frightened effect of this trait for 24 hours.
As a bonus action, the lebendtod can control any and all of its detached limbs as follows:
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
False Façade (2/Day). As an action, the lebendtod can magically alter its appearance to appear as it did prior to its death. The effect lasts for 24 hours, until the lebendtod dismisses it as a free action, or if it dies. If the lebendtod suffers any form of magical damage, it makes a concentration check as if concentrating on a spell. On a failure the lebendtod reverts to its true form.
Last Kiss. As an action, the lebendtod can touch the corpse of a humanoid that has died within the last round and give a 'kiss.' If the corpse remains intact and undisturbed it will rise as a lebendtod after 3 days that is under the control of the original lebendtod's master. If the corpse is significantly disturbed within those 3 days, it instead rises as a ghast.
The corpse can be prevented from rising as an undead by destroying it, such as with cremation or disintegration. The use of a spell like Remove Curse will also dispel the effect, while Gentle Repose can delay the effect. Any attempt to ressurect the corpse will automatically fail until the lebendtod's last kiss is dispelled.
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon
Any climate; Urban terrain
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