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Froggo CR: 5

Medium abberation, chaotic neutral
Armor Class: 12
Hit Points: 27
Speed: 30 ft , swim: 30 ft

STR

12 +1

DEX

13 +1

CON

11 +0

INT

2 -4

WIS

10 +0

CHA

3 -4

Saving Throws: Same as Mod
Skills:

Perception +2, Stealth +4

Senses:

Darkvision 30 ft.; Passive Perception 12

Languages: Understands most languages but only speaks Bullywug
Challenge Rating: 5

Amphibious. Froggo can breathe air and water.

Standing Leap. Froggo's Long Jump is up to 30 feet and his High Jump is up to 20 feet with or without a running start.

Absorb. Any creature, item, or material that is swallowed by Froggo may provide temporary abilities thematically appropriate to the substance swallowed. Effects vary... greatly. It may take 1-5 turns for effects to take shape depending on the intensity.

Actions

Multiattack. Froggo may take the Swallow action after a successful Bite attack. Alternatively, he may choose to use the Absorb ability.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 1d6+2 Piercing damage. If the creature is smaller than Froggo, it has the Grappled condition (escape DC 11).

Swallow. Froggo swallows a creature that he is grappling. While swallowed, the target is not grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside of Froggo. While swallowing the target, the frog can't use Bite, and if Froggo dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

At the end of Froggo's next turn, the swallowed target takes 5 2d4 Acid damage.

Tongue. Melee Attack Roll. +3, reach 10 ft. Hit: 5 1d6+2 Bludgeoning damage.

Bonus Actions

Froggo may use Standing Leap as a Bonus Action.

Reactions

Froggo may use Standing Leap as a reaction.

Legendary Actions

Froggo's Legendary Actions can be used once per day and only one may be used, often resulting in a great fatigue once the action is complete. These actions are highly contextual and the effects vary as Froggo is a truly chaotic entity.

Froggoliath. Froggo takes one turn to meditate, preparing his body for a great transformation. He then must absorb the essence of a Goliath, often in the form of bodily fluids, and take one more turn to absorb. At the start of Froggo's next turn, he transforms into a Huge Beast and his strength and constitution are doubled, but his movement speed is lowered by 10 ft. Additionally, his Bite and Tongue attacks deal double damage and he may attack twice in a single action.

Scourge Mode. Froggo must consume a monster part of great rarity and toxicity (e.g. a Dragon's heart, Hydra heart, Kraken brain, etc.) After 1d4+1 turns of absorption, Froggo will transform into a Huge Beast sharing features and abilities of the consumed creatures key characteristics.

Golden God. Froggo may channel divine energy with the help of a holy man. He must be in either his Froggoliath or Scourge forms to perform this action. He must be struck by divine energy to perform this action. Once struck, he will take full damage from the oncoming action and redirect the energy to a creature of great divinity, often a cleric, who is bathed in a divine light, giving them the following effects:

  • Emanates a bright light in a 10 ft radius
  • Adv on all attacks dealing radiant energy as well as double the damage.
  • The ability to hover 10 ft off the ground, and a fly speed of 20 ft.

Froggo returns to his original form after this action and is Unconscious for 1d4 days.

Regional Effects

Smelly.

Usual Tactics

Froggo has an innate desire to swallow every creature smaller than him.

Big ol fucking frog. Froggo is a damn abomination with reality bending powers.

Suggested Environments

Forest, Swamp


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