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Oculus Cat

Tiny aberration/beast, unaligned
Armor Class 12
Hit Points 5hp (1d6+2) 1d6+2
Speed 40ft Fly: 30ft Climb: 30ft

STR
3 -4
DEX
15 +2
CON
10 0
INT
14 +2
WIS
12 +1
CHA
7 -2

Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages None
Challenge 1/2 (100 XP)


Keen Smell The Oculus Cat has advantage on Wisdom (Perception) checks that rely on smell.   Disinformation Ray All checks to gain information on something affiliated with the Oculus Cat fail while within its range of sight and the target making the check takes 1d3 Psychic damage.


Actions

Claws Melee Weapon Attack: +0 to hit, reach 5 ft, one target. Hit: 1 slashing damage.   Mind Strike The Oculus Cat targets one creature it can see. The target must succeed on a DC 12 Intelligence saving throw, taking 1d3 Psychic damage on a failed save, or nothing on a successful one. The target is made aware that something is trying to attack it whether it fails or succeeds the save.


 

An Oculus Cat is a house cat which is brought into existence by a Beholder who dreams vaguely of a feline companion, Oculus Dogs, Oculus Fish, Oculus Birds and other Oculus Familiars are created in the same way. They are identical to common cats with the exception of a third eye on its forehead which prevents all checks to gain information on something affiliated with it in its range of sight, dealing 1d3 Psychic damage instead; they can also float. Oculus Cats are under the command of their owners until the owner dies or dismisses it, which will lead it to act like a common wild cat until it finds a new willing  

Oculus Cats will be found in the lair of a beholder or occasionally in a largely populated area near one, where they will be in public searching for a new   They should not be found in the wild unless instructed by its  


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