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Terrasquee

Gargantuan construct, unaligned
Armor Class 26 (Natural Armor)
Hit Points 676 (33d20+330) 33d20+330 (maybe)
Speed 40ft Hover: 40ft

STR
30 +10
DEX
13 +1
CON
30 +10
INT
3 -4
WIS
11 0
CHA
1 -5

Saving Throws +4 INT, +9 WIS, +14 CHA
Damage Immunities Fire, Lightning, Psychic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Heatvision: 100 ft. and Visual perception checks +10, Passive Perception 10
Languages Cannot speak but adheres to commands from it's cockpit
Challenge 30

Screech: all creatures in a make a constitution check. If failed their next turn they attack at disadvantage

Energy Consuming Attacks(10 Energy, consumes 1 per attack):

Radical Beam: Shoots a laser beam from eyes

Great Thruster: Shoots a thruster from Terasquee's chest

Tremor: The Terasquee jumps into the air using it's thrusters then crashes to the ground causing a tremor


Energy Absorption: If the Terasquee is hit with fire or lightning damage one energy is restored

Magic Resistance: The Terasquee has advantage on saving throws against spells and other magical effects.

Adamantine Armor: Any critical attacks are turned to normal attacks and physical attacks are critical


Actions

Multiattack: Can make 3 attacks, 2 two physical and 1 "magic" or Missile attack.

Claws:

Retractable Tail:

Bite:

Missile:


 

A giant mechanical weapon made by ancient dwarves that heard of the terrifying beast the Tarrasque. It was created to protect against powerful magic and creatures like the Tarrasque. It was later sealed near the dwarven kingdom for fear of misuse


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