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Alchemical Homunculus in Dungeons & Dragons 5e

Alchemical Homunculus

Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points Equal to 5 times the Alchemist level of its creator + its creator's Intelligence Modifier
Speed 20ft Fly: 30ft

STR
4 -3
DEX
15 +2
CON
11 0
INT
10 0
WIS
10 0
CHA
7 -2

Skills Perception +4, Stealth +4
Senses darkvision 60 ft., passive Perception 14
Languages Understands the languages of its creator


Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill bonuses and the bonuses to hit and damage of its Acidic Spittle.


Actions

(Require the Bonus Action of its Creator)   Acidic Spittle Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit 1d6 +2 acid damage.   Alchemical Salve (3/day). The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice:
Buoyancy. The target gains a flying speed of 10 feet for 10 minutes.
Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1).
Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.


 

See The Alchemist


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