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Spined Devil

Small fiend, lawful evil
Armor Class 13
Hit Points 22hp (5d6+5)
Speed 20ft Fly: 40ft

STR
10 0
DEX
15 +2
CON
12 +1
INT
11 0
WIS
14 +2
CHA
8 -1

Damage Resistances Cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities Fire, poison
Condition Immunities Poisoned
Senses Darkvision 120 ft.
Languages Infernal, Telepathy 120 ft.
Challenge 2


Devil's Sight Magical darkness doesn't impede the devil's darkvision.

Flyby The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Limited Spines The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistance The devil has advantage on saving throws against spells and other magical effects.


Actions

Multiattack The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fork Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Tail Spine Ranged Weapon Attack: +4 to hit, range 20/80 ft ., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.


 

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