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Glass Elemental in Dungeons & Dragons 5e

Glass Elemental

Large elemental , neutral
Armor Class 17
Hit Points 126 (12d10 + 60) 12d10+60
Speed 30ft Burrow: 30ft

STR
20 +5
DEX
8 -1
CON
20 +5
INT
5 -3
WIS
10 0
CHA
6 -2

Damage Vulnerabilities Thunder
Damage Resistances Piercing and Slashing from nonmagical weapons
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60ft., Tremorsense 60 ft.
Languages Terran
Challenge 5 (1800 XP)


Reflective Surface When the Glass Elemental is dealt radiant damage, it’s skin reflects half of that damage (rounded down) to a random creature within 30 ft.   Transparent Due to the Elemental’s glass form, its surface can become so clear that it becomes transparent. Even when in plain sight, it take a successful DC 15 Wisdom (Perception) check to spot a Glass Elemental that has neither moved nor attacked.   Shatter When the Glass Elemental drops to 0 hitpoints, it shatters. Any creature within 5 ft. of the elemental must make a Dexterity Saving Throw or take 2d8 Piercing damage from the shards. On a success, the creature takes half damage.


Actions

Multiattack The Elemental makes two slam attacks   Slam Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 14 (2d8 + 5) 2d8+5 Piercing damage.   Blinding Reflection (Recharge 5-6). If the Elemental is in direct sunlight it can maximize its surface’s reflective capabilities, emitting a blinding bright light. Any creature in a 30 ft. radius that can see the Elemental has to make a Constitution Saving Throw (DC 15). On a failure, that creature is blinded by the Elemental for one minute. The creature can repeat its saving throw at the end of each of its turns, ending the effect on a success.


 

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