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Cyclops

Huge giant, chaotic neutral
Armor Class 14
Hit Points 138 (12d12+60) 12d12+60
Speed 30ft

STR
22 +6
DEX
11 0
CON
20 +5
INT
8 -1
WIS
6 -2
CHA
10 0

Senses Passive Perception 8
Languages Giant
Challenge 6 (2,300xp)


Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.


Actions

MulitattackThe Cyclops makes two greatclub attacks   Greatclub Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) 3d8+9 bludgeoning damage.   Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) 4d10+6 bludgeoning damage.


 

Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.


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