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Shark Bunny

Tiny tiny monstrosity, any
Armor Class 14
Hit Points 38 (11d4 + 11)
Speed

STR
7 -2
DEX
19 +4
CON
14 +2
INT
2 -4
WIS
13 +1
CHA
5 -3

Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Challenge 2


Amphibious. The shark can breathe air and water.   Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Keen Smell. The shark has advantage on Wisdom (Perception) checks that rely on smell. Standing Leap. The shark's long jump is up to 30 feet and its high jump is 15 feet, with or without a running start.   Additionally, the shark doesn't provoke opportunity attacks when it leaps out of an enemy's reach.


Actions

Multiattack. The shark makes two bite attacks.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


 

Manmade Monstrosities. The shark bunny is an attempt to hybridize two animals that would otherwise never be the thought of together. Much like the corgeagle, owlbear or potriffon... proving once again that mad scientists have far too much free time on their hands... or someone's hands anyway. The shark bunny is an efficient predator that is suited to hunting on the land and in the water. With its powerful legs the bunny is able to perform deadly hops over long distances and move through the water at speed. Failed Experiments. With every new hybridisation there is an element of trial and error, responsible scientists wouldn't attempt these experiments and irresponsible scientists often discard their failed-but-living experiments into the wild to thrive or die as nature sees fit. One such failed experiment is rumoured to be the Abominabunny, which is more bunny than shark but with the killing intent and deadliness of a great white. While the two may be unrelated it still begs the question; is nothing cute safe anymore?

Water and land areas


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