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Harbour Patrol VII in Dungeons & Dragons 5e

Harbour Patrol VII

Large ship, unaligned
Armor Class
5ft: 5
20ft: 9
45ft: 11
90ft: 13
Hit Points 125hp (5hp per tile)
Speed 90ft

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

Skills
Movement Speed
Anchor: 0 ft
Drift: 5 ft
Quarter Sail: 20ft
Half Sail: 45ft
Full Sail: 90ft
Turning Speed: 30 degrees
Manning Cost
Drop Anchor: 5
Raise Anchor: 25
Cut Sails: 15
Lower Sales: 30
Raise Sales: 40
Damage Vulnerabilities Fire, Acid
Damage Resistances Bludgeoning, Slashing
Damage Immunities Poison, Psychic, Necrotic
Condition Immunities Blinded, Charmed, Deafened, Fatigued, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Challenge 1


Actions

Ram:


 

This Kerchan harbour patrol ship is a 45' cutter, with a single mast (25 tile ship). The ship has a small raised forecastle and larger aftcastle, doubling as the captains cabin. Below decks houses a 2 cell brig and crew quarters. There's a small storage hold in the hull. The ship has a relatively shallow draft and was designed for maneuverability and can be manned with a small crew, but is not meant for the open ocean.


Ship Mechanics

Ships require someone to steer them. A full action can be taken to change the course of the ship, and a bonus action can be taken to lock the wheel in place to hold the current course.

This ship is designed for sailing the Small Sea, bays or other sheltered waterways. Not fit or rigged for the open sea.


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