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Burning Veil

Monks of the Burning Veil come from the wastes and are trained at the Temple of the Burning Veil. Trained to move and shift as the sand, monks of the burning veil excel at surprising their opponents dealing quick long strikes to targets normally outside the reach of a normal melee combatant.

Monk Level
Feature
3rd
Scorpion Style
6th
Flame Serpent Strike
11th
Burning Cactus
17th
Pharaoh's Fist

Scorpion Style

Beginning at 3rd level when you dedicate yourself to this tradition, you learn a unique style of fighting that focuses on low and long strikes that quickly extend and contract your form. You can use your monk weapons while making Flurry of Blows attacks, and your attacks have reach, allowing you to strike at enemies within 10 feet of you.

Flame Serpent Strike

At 6th level when you hit another creature with an unarmed strike you can spend 1 ki point to attempt a flame serpent strike. The target must succeed on a Constitution saving throw or take 1d6 fire damage and be poisoned for 1 minute. At the beginning of each of it's turns the poisoned creature takes 1d6 fire damage and can attempt another Constitution saving throw to end the effect. Multiple flame serpent strikes are cumulative, each requiring its own saving throw.  

Burning Cactus

At 11th level you can manipulate the life energies of your targets causing them to ripple outwards. When a creature fails its saving throw against your flame serpent strikes or stunning strikes, each enemy within 5 feet of the creature takes 1d4 piercing damage and 1d4 fire damage.  

Pharaoh's Fist

At 17th level you are able to create a blast of energy that affects other creatures. When you hit a creature with a flame serpent strike or a stunning strike you can spend 3 ki points to force all creatures in a 15ft cone behind your target to make a Constitution saving throw as well.


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