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Alabaster Slime in Dungeons & Dragons 5e

Alabaster Slime

Medium ooze, unaligned
Armor Class 8
Hit Points 52 (8d8+16) 8d8+16
Speed 10ft Climb: 10ft

STR
14 +2
DEX
6 -2
CON
15 +2
INT
2 -4
WIS
8 -1
CHA
1 -5

Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 20 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/2


Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.


Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Splatter. When a slime is size small or larger and is subjected to bludgeoning or force damage, it sprays a number of droplets equal to the amount of damage done to it. Each creature within a 10' radius must make a Dexterity save or take 1 acid damage per droplet. The number of droplets are distributed among all targets in range. When a slime loses more than 5 hit points in this way reduces the slime by one size category.


 

An alabaster slime is a white ooze that can slide under doors and through narrow cracks in pursuit of creatures to devour.

Artic, Underdark, Swamp


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