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Mushroom Ooze

Small ooze, chaotic evil
Armor Class 11
Hit Points 16
Speed 10ft Burrow: 5ft Swim: 10ft Climb: 10ft

STR
12 +1
DEX
6 -2
CON
16 +3
INT
1 -5
WIS
6 -2
CHA
2 -4

Skills Stealth +2.   Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.   Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After taking damage, the ooze must make a constitution saving throw DC 10 + attackers attack modifier, on successful throw the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.   The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.   False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Senses Darkvision (10ft)
Challenge 1/2

Spore blast: (10ft) The mushroom ooze can cast poison spray and remove targets attack bonus for 1 round, once (spell save DC = 14) every combat   You throw a puff of poisonous spores at a creature you can see, forcing them to pass a Constitution save or take 1d12 poison damage


Actions

Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage plus 1d6 acid damage.


 

Lair Actions

Spore Cloud: When attacked, the Mushroom Ooze will emit a cloud of toxic spores (10ft radius). All affected entities must make a constitution saving throw (DC 12). If they fail, they will have a disadvantage on their next action.

A dark, slimy nest, overgrown by mycelium and mushrooms.


A ghoulish ooze. It has a huge jaw and skinny front limbs covered in claws.

Dark, humid places. Prefers mycelium-infected environments.


DropsAmount

/*Mushrooms*/

Red Mushroom
1d4

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