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Lancer Mech

Huge vehicle (mech), neutral
Armor Class 17
Hit Points 120
Speed 50ft

STR
22 +6
DEX
10 0
CON
25 +7
INT
0 0
WIS
0 0
CHA
0 0

Saving Throws +10 Str, +3 Dex, +11 Con
Senses Dark vision 60ft
Challenge 6


Damage Reduction: 10/slashing, 5/piercing, 10/bludgeoning. Damage Reduction is ignored if the attack is magical.


Actions

Autocannon (20mm): Ranged Weapon Attack +((PilotDex + Prof) -4), 400ft, one target. Hit: 2d12 piercing. Multiply by 10 for every size category smaller than Huge.   Autocannon (Club): Melee Weapon Atack +((Pilot Dex + Prof) -4), 10ft reach, one target. Hit: 1d12+11 bludgeoning.   Light Machinegun: Ranged Weapon Attack, 100ft, Four contiguous squares. Any creatures within the selected squares must make a DC 12 Dex saving throw. Those that fail take 1d8 piercing damage. Multiply by 10 for every size category smaller than Large.   Multiattack: If the Lancer does not move this turn, the pilot may make two Autocannon attacks and one Light Machinegun attack. The pilot may not move or take any other actions until the start of his next turn.


 

Light Scout mech used by Steinians and Spathans


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