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Giant elephant in Dungeons & Dragons 5e

Giant elephant

Gargantuan beast, lawful neutral
Armor Class 14 (natural armor)
Hit Points 146 (12D20 + 36)
Speed 50ft

STR
28 +9
DEX
10 0
CON
17 +3
INT
9 -1
WIS
16 +3
CHA
11 0

Saving Throws Str + 13, Con + 7,
Skills survival + 7, Insight + 7
Damage Resistances Cold (wooly mammoth variant Only)
Senses Passive perception, 13
Languages Giant elephant Understands common
Challenge 12 8,400


Innate spellcasting. The Elephant's spellcasting ability is Wisdom it can innately cast the following spells without material components. At will: Druid craft, Guidance 1/day each: lesser restoration, fog cloud.   Trampling charge. If the elephant moves at least 20 feet towards a creature and then hits with a gore attack on the same turn, the target must succeed on a DC 21 Strength saving throw or be knocked prone. if the target is prone the elephant can make one stomp attack against it as a bonus action.


Actions

Stomp. Melee weapon attack: + 13 to hit, reach 20 feet, one target, Hit 42 (6D10 + 9) bludgeoning damage.   Gore. Melee weapon attack: + 13 to hit, reach 20 feet, one target hit 35 (6D8 + 9) piercing damage.


 

Giant elephants are gargantuan elephantine creatures and usually about 60-70 feet tall they usually live in herds of 3-5, most giant elephants understand common and can be reasoned with. some are used as war beasts by Goblinoids, Gnolls, Orcs. Which causes mass destruction and devastation. there is also a wooly mammoth variant.

Giant elephants usually inhabit grasslands and hills but the giant wooly mammoth lives in the artic.


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