Leap Attack. If behemoth attacks a creature within 5 feet of it after landing form a jump but before moving, the target takes an extra 10 (3d6) 3d6 bludgeoning damage. Standing Leap. The behemoth's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Bite. Melee Weapon Attack: +5 to hit 1d20+5 , reach 5 ft., one target. Hit: 29 (5d10+2) 5d10+2 piercing damage. Ram. Melee Weapon Attack: +5 to hit 1d20+5 , reach 5 ft., one target. Hit: 15 (1d12+2) 2d12+2 bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength or be pushed 10 feet backwards.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!