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Granta

Huge beast, unaligned
Armor Class 13
Hit Points 126 (11d12+55) 11d12+55
Speed 40ft

STR
24 +7
DEX
9 -1
CON
21 +5
INT
3 -4
WIS
11 0
CHA
6 -2

Senses Darkvision 60ft, Passive Perception 10
Languages None
Challenge 9


Trampling Charge. If the granta moves at least 20 feet towards creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the granta can make one stomp attack against it as a bonus action.


Actions

Gore. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 23 (4d8+7) piercing damage.   Stomp. Melee Weapon Attack. +11 to hit, reach 5ft., one target. Hit: 27 (4d10+7) bludgeoning damage.


 

Grantas live and travel in tightly kit communities. Both males and females take care of the young as a group, helping to ensure for the safety and health of the entire herd. Young grantas are usually born as singular calves, but twins are fairly frequent.

Granta communities can be found in deciduous forests near mountainsides, but smaller communities have been known to exist in grasslands where its hierarchy placed these beasts at the top.


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