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Tea Fiend

Tiny fiend, chaotic neutral
Armor Class 14
Hit Points 15(3d6+3)
Speed 20ft Fly: 35ft Swim: 35ft

STR
7 -2
DEX
16 +3
CON
12 +1
INT
13 +1
WIS
10 0
CHA
11 0

Saving Throws Str (-2) Dex (+6) Con(+4) Wisdom  Int(+1) Cha 
Skills Sleight of Hand +6 Stealth +6
Damage Vulnerabilities Piercing,Bludgeoning, or Slashing from SIlvered Weapons
Damage Resistances Fire,Poison
Condition Immunities Poisoned.
Senses Darkvision(120ft) Passive Perception(10)
Languages Abyssal,Common
Challenge 1/4

Intelligence Attack Mod:+4 DC:12

At will: Shape Water, Prestidigitation,Thaumaturgy,Minor Illusion

1/day: Grease


If completely submerged in liquid, the Tea Fiend can become invisible as a bonus action, as if under the effect of the Invisibility spell.   The Tea Fiend can disengage as a bonus action.


Actions

Claw (+3 to hit) 1d4 Slashing Damage   Sting(+3 to hit) 1d4 Piercing, target must make a Constitution saving throw(DC9) or take 2d4 poison damage.


 

Tea Fiends are small fiends that usually appear through the average persons drink to cause general mischief. Despite their size, their magic and quickness means they can be dangerous in battle to those unexperienced in combat.

Tea fiends usually appear in large cities, as the tightly clustered populations make for good pranking targets.


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