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Float

School Abjuration; Level Oracle/Cleric 2; Alchemist 2; Wizard/Sorcerer 2; Bard 3; Druid 2
Casting Time 1 standard action
Components V, S, F
Range Close
Targets one object or person less than 50lbs per caster level (Up to 300 lbs at 6th level)
Duration 1 min/level

  Saving Throw Will negates (harmless) ;
  Spell Resistance Yes

 
  Target is surrounded by a thin aura, floats above water, and will not sink or drown for the duration of the spell. If the target is an inanimate object, it will be carried by the current. If it is a creature, instead of making a swim check to stay afloat, the target makes a swim check to not be carried by the current. Target still needs to make a swim check to move in water. All swim checks made to swim any direction gets a -5 penalty, -8 if against the current.
 


 

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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