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Ancient Brown Dragon in Dungeons & Dragons 5e

Ancient Brown Dragon

Gargantuan dragon, neutral evil
Armor Class 22
Hit Points 350 (20d20 + 140) 20d20+140
Speed 40ft Fly: 78ft Burrow: 30ft

STR
28 +9
DEX
10 0
CON
25 +7
INT
22 +6
WIS
18 +4
CHA
24 +7

Saving Throws Dex +7, Con +14, Wis +11, Cha +14
Skills Perception +18, Stealth +7
Senses blindsight 60ft., darkvision 120ft., tremorsense 120ft., passive Perception 28
Languages Common, Draconic
Challenge 22


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks; one with its bite and two with its claws.   Bite. Melee Weapon Attack: +16 to hit, reach 15ft., one target. Hit: 20 (2d10 + 9) piercing damage.   b]Claw. Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage.   Tail. Melee Weapon Attack: +16 to hit, reach 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.   Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.   Sand Breath (Recharge 5-6). The dragon exhales blinding hot sand in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw. On a failed save the creature is blinded and takes 71 (13d10) piercing damage. On a successful save the creature takes half as much damage and is not blinded. A blind creature can repeat the save at the end of each of its turns, ending the blindness on a success.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.   Detect. The dragon makes a Wisdom (Perception) check.   Tail Attack. The dragon makes a tail attack.   Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.



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