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Derro

Small humanoid, chaotic evil
Armor Class 13
Hit Points 13
Speed 30ft

STR
10 0
DEX
14 +2
CON
12 +1
INT
11 0
WIS
5 -3
CHA
9 -1

Skills Stealth +4
Senses Darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1/4


Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.   Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Hooked Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 1d6 piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.   Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 1d8+2 piercing damage.


 

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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