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Aspect of Quirleth in Dungeons & Dragons 5e

Aspect of Quirleth

Huge aberition, unaligned
Armor Class 18
Hit Points 325 ( 26d12+156 )
Speed 5ft Hover: 15ft

STR
14 +2
DEX
18 +4
CON
22 +6
INT
4 -3
WIS
18 +4
CHA
6 -2

Saving Throws Wis +9 1d20+9 Cha +3 1d20+3
Damage Resistances Cold, Acid
Damage Immunities Necrotic, Poison; Bludgeoning, Pircing and Slashing from Nonmagical Weapons
Condition Immunities Prone, Feared, Poisoned
Senses Blindsight 60ft
Languages Abyssal, Telepathy 120ft.
Challenge 16


Death Throes: Each creature within 20ft makes a Dex save (DC17) taking 45 ( 10d8 ) Acid damage on a failed save, or half as much on a success.
Mindless: The Aspect can not be influenced, mundanely or magically.
Tendrils: The Aspect has 6 tendrils


Actions

Multi Attack. The Aspect makes 4 tendril attacks, or 2 tendril attacks and 1 spit attack, and uses pull.
Tendril. Melee Weapon Attack: +9 to hit 1d20+9 , reach 30ft. one target. Hit: 13 ( 2d8+4 ) bludgeoning damage plus 6 ( 1d12 ) poison, and the target is grappled (Escape DC 16). If a creature ends it's turn grappled it must make a Con save (DC 14) or be paralyzed, a creature can repeat this save at the end of each of it's turns, ending the effect on a success.
Spit: Ranged Weapon Attack: +9 to hit 1d20+9 , Reach 90ft, two creatures within 5ft of each other, Hit: 22 ( 4d10 ) Acid damage.
Pull. The Aspect pulls each creature grappled by it up to 20 feet straight towards it.


 

Regional Effects

Any flowing water within 50km of the aspect becomes thick and oily, ceasing to flow.


This thing appears to be a large silvery black Ammonite like shell, but peering into the end it's possible to see a human like face, much to large to belong to any normal person and with eyes like the darkest depths of the ocean, from the overlarge human mouth long barbed tendrils extend around a cruel beak.


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