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Mandriano

Large plant, lawful evil
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16) 8d10+16
Speed 40ft

STR
15 +2
DEX
6 -2
CON
15 +2
INT
10 0
WIS
10 0
CHA
7 -2

Skills Athletics +5, Perception +3, Stealth +1
Damage Vulnerabilities fire
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Common and Sylvan, but can’t speak
Challenge 5


Actions

Multiattack. The mandriano makes two swipe attacks.   Swipe. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) 2d6+4 slashing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. It can grapple up to three creatures.   Consume the Spark. The mandriano drains the essence of one grappled target. The target must make a DC 14 Constitution saving throw, taking 13 (4d6) 4d6 necrotic damage on a failed save, or half as much damage on a successful one. The target’s hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano’s control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time


 

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