The aridni’s innate spellcasting ability is Charisma (spell save DC 14).
Flyby. The aridni doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects.
Short Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 1d6+5 piercing damage. Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 1d4+5 piercing damage. Slaver Arrows. An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
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