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Werebadger

Small humanoid (shapechanger), neutral evil
Armor Class 13
Hit Points 22 (4d6 + 8) 4d6+8
Speed 30ft Burrow: 15ft

STR
14 +2
DEX
16 +3
CON
14 +2
INT
12 +1
WIS
14 +2
CHA
9 -1

Skills Perception +4, Stealth +5
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 2 (450 XP)


Keen Hearing and Smell. The werebadger has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Shapechanger. The werebadger can use its action to polymorph into a small badger-humanoid hybrid or into a giant badger, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


Actions

Bite (Badger or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) 1d8+4 piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werebadger lycanthropy.   Claw (Badger or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) 2d6+4 slashing damage.


 

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