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Werefox

Medium humanoid , chaotic neutral
Armor Class 13
Hit Points 21 (6d6) 6d6
Speed 40ft

STR
8 -1
DEX
18 +4
CON
10 0
INT
16 +3
WIS
12 +1
CHA
18 +4

Skills Deception +5, Perception +3, Persuasion +5, Stealth +5
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP)


Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Shapechanger. The werefox can use its action to polymorph into a medium fox-humanoid hybrid or into a giant fox, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


Actions

Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) 1d8 piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werefox lycanthropy.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) 1d6+4 piercing damage.   Charm. One humanoid the werefox can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 minute. The charmed target obeys the werefox’s verbal commands. If the target suffers any harm or receives a command that will put them in danger, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the werefox’s charm for the next 24 hours. The werefox can have only one target charmed at a time. If it charms another, the effect on the previous target ends.


 

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