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Walcassiter

Large beast, cassiter, unaligned
Armor Class
Hit Points 37 (5d10 +10) 5d10+10
Speed 40ft Climb: 30ft

STR
15 +2
DEX
17 +3
CON
14 +2
INT
5 -3
WIS
12 +1
CHA
8 -1

Skills Perception +3, Stealth +3, Acrobatics +3
Senses Darkvision 60ft, Blindsight 10ft, passive perception 14
Challenge 1.5

1/day: Overbreathing: The Cassiter may enter an Overbreathing state for 30 seconds when threatened. While Overbreating, the Cassiter may add their Constitution to saves and checks involving Constitution, Strength, and Dexterity as well as Attacks or Spell Casts. The Cassiter may extend Overbreating at the cost of suffering 2 levels of exhaustion.


Keen Sight:(advantage on sight based perception checks)
Pounce:If the Walcassiter moves more than 20 feet OR has climbed before attacking successfully, the target must make a DC 13 Strength saving throw or be knocked to the prone. If the save is failed the Cassiter can take a bonus action to make one bite attack against the prone target.


Actions

Bite:Melee Weapon Attack - +4 to hit, one target. Hit: 8(1d10+2) 1d10+2 Piercing
Bite (Overbreathing):Melee Weapon Attack - +6 to hit, one target. Hit: 10(1d10+4) 1d10+4 Piercing
Claws:Melee Weapon Attack - +4 to hit, one target. Hit: 7(1d8+2) 1d8+2 Slashing
Claws (Overbreathing):Melee Weapon Attack - +6 to hit, one target. Hit: 9(1d8+4) 1d8+4 Slashing


 

The Walcassiter is a panther-like creature found in forest biomes. It has a longer body and stubbier legs than its feline counterpart, but a comparatively larger head than a weasel would have. The creature has two Cassiter overbreathers on the sides of its throat. Walcassiters are fantastic climbers and will ambush from above when they get the chance. They are not pack predators and normally attack one at a time, but often will hold off fighting one another for territory when more than one encounter a large threat or prey big enough for both to eat.

Forest, Subarctic Forest, Hills


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