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Lesser Zombie Knight in Dungeons & Dragons 5e

Lesser Zombie Knight

Medium undead, neutral evil
Armor Class 17 (Half Plate + Shield)
Hit Points 35
Speed 30ft

STR
14 +2
DEX
6 -2
CON
16 +3
INT
6 -2
WIS
10 0
CHA
8 -1

Saving Throws STR +4
Skills Athletics +4
Damage Resistances Cold (Shield of Fire Resistance)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Challenge 1


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Multi-Attack: The zombie knight will make two attacks, the first with its Longsword followed by a Shield Bash.   Longsword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 7 (1d8+2) slashing damage.   Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. The target must make a DC 13 Dexterity (Acrobatics) or Strength (Athletics) or suffers one of the following: The target is knocked prone or the target is pushed 5 ft away from the zombie knight.


 

A terrifying humanoid that has over the centuries rotted away to almost nothing, what is left of its flesh is melded with its armour in some places overgrowing it. It stands 5-6 feet tall and wields a longsword and a Kite Shield of Cold Resistance which grants it and any within 5ft resistance against Cold Damage.

Veil Tower beyond the Wall


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